Golf Games

The Largest List of Side Games

Golf Games Play golf games at Y8.com. Golf is one of the classiest games of precision and accuracy around. Hit Pars and be the first in the scorecard in a course of golf games. Y8 Games has mini golf games and full course, 18 hole golf games. Table Tennis Games. European Football Cup Games. The stereotypical hobby of businessmen everywhere, golf dates way, way back to 15th-century Scotland. Actually, it seems to have been based on.

You can play all kind of Side Games. Side Games where players play individually or by teams. Match Play games or points according to different goals to achieve. Funny games, “serious” ones as well. Tap on them to see the rules and the goals for each one.


SINGLES GAMES
For 1 or More Players


For 2 Players


For 2 or More Players

SINGLES GAMES
For 3 Players


For 3 or 4 Players


For 4 Players

TEAM GAMES
2 Players Teams


Match Play

In this Side Game, one Player or Team plays against another Player or Team, hole after hole. The Player with the lowest score wins the hole. The Player that wins more holes wins the Game. You can play with or without handicap. If you play with handicap, the Player with the lowest handicap plays scratch and the other one plays with the difference between his handicap and the lowest one.



Four Ball

Side Game where two teams of two players play against each other using better-ball scoring. All four players play their own ball. At the end of each hole, the lowest score between the two players on each team is the team’s score. If you play with handicap then each player plays with 75% of full handicap. You can play it stroke or stableford and also Match Play.



Foursomes

Side Game where two players play as a Team. Players alternate hitting the same ball. The first player tees off, the second player hits the second shot, the first player hits the third shot, and so on until the ball is holed. Players alternate hitting tee shot so that the same player doesn’t hit every drive. You can play with handicap. The Team gets the sum of rounded 50% of the exact Handicap of each Player.



Greensomes

Side Game where two players play as a Team. Both Players of the Team tee off, the best of the two balls is selected and that ball is then played alternate-shot until holed. You can play with handicap. The Team handicap is the rounded sum of 40% of higher exact handicap and 60% of lower exact handicap of both Players.



Skins

Side Game where all Players play in a type of Match Play in which each individual hole is one point worth. The Player with the lowest score wins the point. When two or more Players tie on a given hole, the value of the hole is carried over and added to the following hole. You can play with handicap. The Player with the lowest handicap plays scratch and the rest play with the difference between their handicap and the lowest one.



Best & Worst Ball

Side Game where two teams of two players play against each other using better-ball and worst-ball scoring. All four players play their own ball. At the end of each hole, the lowest score between the two players on each team is the better-ball score, the other score is the worst-ball score. Both scores are compared against the other team to win up to 2 points. You can play with handicap. The Player with the lowest handicap plays scratch and the rest play with the difference between their handicap and the lowest one.



Best & Worst Ball + Birdie

Side Game where two teams of two players play against each other using better-ball and worst-ball scoring. All four players play their own ball. At the end of each hole, the lowest score between the two players on each team is the better-ball score, the other score is the worst-ball score. Both scores are compared against the other team to win up to 2 points. If the winner team of a point is behind in the game and made a birdie they get 2 points instead of one. You can play with handicap. The Player with the lowest handicap plays scratch and the rest play with the difference between their handicap and the lowest one.



Nassau

Nassau is three games in one – best score on the front nine, best score on the back nine, and best score over the full 18. Each game is 2 points worth. You can play it singles or by teams.
Players play hole after hole. The Player with the lowest score wins the hole. The Player that wins more holes wins the Game.
You can play with handicap. The Player with the lowest handicap plays scratch and the other one plays with the difference between his handicap and the lowest one.
PRESSING: When a player is two holes down he/she can press the match to start a new game from this hole to the end of the 9 holes. The new game runs in parallel with the original one. Any time a player is two holes down in the last game, a new press is available. Be aware, you can be playing 4 or more games simultaneously!



Chicago

Chicago is a game based on a quota system, where each player is given a quota based on his/her course handicap. The quota of points is determined by the formula: 39 – Course Handicap. Points are awarded based on the gross score for each hole. Player get 1 Point for Bogey, 2 for Par, 4 for Birdie and 8 for Eagle. The winner is the player whose point total most exceeds his or her quota.



Four-Point

Four-Point is a game for two teams of two players. Each player plays his or her own ball throughout. On each hole, four points are at stake:

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2 points for the lowest score of each side’s low scores
1 point for the lowest of each side’s high scores
1 point for the low team total (sum of both scores)

Ties award no points, and winning the low individual score with a birdie results in double points (4 instead of 2).



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Defender

Defender is a game for three or four players in which one player per hole is designated as that hole’s defender. The defender’s goal is to get the lowest score on his hole; the other players of the group will try to beat the defender.
When the Defender wins his hole, he earns 3 points and the other players lose 1 point. If any other player beats the Defender, the defender loses 3 points and each other player gains 1 point. If the Defender ties for low score on his hole, the defender gains 1.5 points while the other lose 0.5 points.
Player 1 is the Defender on hole 1, Player 2 on hole 2, and so on starting again with Player 1 when all have played as Defender.



Nines

Nines is a points-based game for three players. Nine points are at steak on each hole.

  • The lowest score award five points. If two players tie, each becomes four points. If all players tie, each receives three points.
  • The second highest score receives three points. If two players tie, each receives two points.
  • The player with highest score becomes one point.



Twelves

Twelves is a points-based game for four players. Twelve points are awarded on each hole.

  • Lowest score: 6 points
  • 2nd lowest score: 4 points
  • 3rd lowest score: 2 points
  • Highest score: 0 points

If there are ties, the points are added and divided by the players that tied. For example, if two players tied for the lowest score, each receives 5 points. If three players tie for the second score, each becomes two points.



Las Vegas

Las Vegas is a fun game played in teams of two. The players scores are paired rather than combined in order to determine a team score.
If player A gets a 4 and player B gets a 5, the team score is 45, the lowest number goes first. If one player scores 10 or more, the team’s score uses the high number first. So a 4 and a 10 is 104 instead of 410.



Daytona

Daytona is a fun game played in teams of two. The players scores are paired rather than combined in order to determine a team score: the high score multiplied by 10 with the lower score added to that value. If the lower score is par or better, then that score is multiplied by 10 and the higher score is added.
For example, player A gets a 4 and player B gets a 5 on a par 3, the team score is 54. But if player A gets a 3, then the team score is 35.
If both players make bogey or worse and one of them makes 10 or more, then the low score is multiplied by 100 and the higher is added.
Example: on a par 4, player A makes 5 and player B makes 11, the team score will be 511 instead of 115.

This is a game that combines the scores to get the lowest possible when one player on the team makes par or better, but if both play bogey or worse, the scores are combined to form the highest possible number.



Three Little Pigs

Would you like to throw those awfull holes that spoiled your round? Then “Three Little Pigs” is your side game. This game allows you to get rid of your three worst scores from the round. Throw them out! The 15 holes that remain are added up to create the Three Little Pigs score… and the lowest score wins 🙂



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The Train

The Train is a side game where you get points as in other games. Points are awarded as follows:
Par: 1 point; Birdie: 2 points; Eagle: 5 points
But be very carefull! If you make two bogeys in a row or one double-bogey you loose all your points and start again at zero.



Rabbit

Catch the rabbit and hold it to be the winner.
When the round begins, the first player to win a hole captures the Rabbit. If two players tie for low score no one captures the Rabbit. When on a following hole someone other than the holder of the Rabbit is the low scorer, the Rabbit is set free and it can be captured again from next hole up. The winner is the player who holds the Rabbit on the 9th and on the 18th hole. After the 9th hole the Rabbit is set free again. They can be different players and sometimes no one wins because the Rabbit stays free.



Beat the Worst

Beat the Worst is a side game for three or four players. On each hole, one player is “on the spot” and must beat the worst score of the other golfers. Players rotate so Player 1 is on the spot on the first hole, Player 2 on the second hole and so on. When all have been on the spot the rotation starts over.
On each hole, all players play their own balls. If the player on the spot beats the worst of the others, earns a point. For example, Player 1 is on the spot and scores a 5, the other three score 3, 4 and 6. Player 1 beats the worst (6).
With groups of four, each golfer can earn a maximum of 4 points, with groups of three, six points.
With four person groups, you must leave out holes 9 and 18.



Acey Ducey

Acey Ducey is a game for four players.
On each hole, the lowest score (the ace) wins 2 points from each of the other 3 players, and the highest score (the deuce) loses 1 point to the other three players. Ties for either the ace or the deuce carryover the points for the next hole.
For example, on hole 1 player A scores 4, players B, C and D score 5, 6 and 5. Player A wins the ace and becomes 7 points (2 points from each player plus another one from C). Players B and D get -1 point each (they get 1 point from C but give 2 to A). Player D, is the deuce, so it get – 5 because he/she gives 2 points to A and 1 point to each player.
At the end of the round, the player with more points is the winner.



English

English is a points competition for three players. On each hole, 6 points are at stake.
Points are awarded as follows:

  • 4 points for the low score
  • 2 points for middle score
  • 0 points for high score
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If two or three players tie, the points are added and divided by the players that tied.



Umbrella

Umbrella is a game for two teams of two players. On each hole there are five acomplishments. The points for acomplishment are equal to the hole number. On hole 1, one point, on hole 2, two points, and so on.
Points are awarded for:

  • Low individual score among four golfers
  • One side having the low 2-ball total
  • if you hit the green in regulation
  • if your partner hits the green in regulation
  • if you or your partner scores a birdie

If one side scores an umbrella (the 5 acomplishments), the points double. You can imagine how scores grow on last holes. For example, on the 10th hole, there are 50 points available, and an umbrella is 100 points worth!



System 36

System 36 is a same-day handicapping system. The handicap is determined following the round according to System 36 rules.
The golfer gets points as follows:

  • Double bogey or worse: 0 points
  • Bogey: 1 point
  • Par or better: 2 points

At the end of the round, points are subtracted from 36, and the resulting number is golfer’s handicap of the day. Net score is calculated subtracting the system 36 handicap from the gross score.



Flags

Flags is a competition format in which golfers begin the round with an allotment of strokes, then play the course until their strokes run out and ‘stick a flag’ in the ground at the point where they finished the final shot.

The stroke allotment is based on player’s handicap. Each player receives the par course plus 3/4 of his handicap. A player with handicap 20, for example, receives 87 strokes on a par-72 course (72 plus 3/4 of 20 = 15).

If more than one player reach the end of the 18 holes with strokes left, the one with the most strokes remaining is the winner.



Snake

Snake is a putting game that bites the player who has most recently three-putted.

Whoever three-putts first gets and keeps the ‘snake’ until somenone else three-putts, then it changes owner to that golfer… and so on. Whoever is the last with the snake, looses the game.

When a golfer faces a long putt the others can make hissssssing sounds.



Three Blind Mice

In Three Blind Mice, three holes are selected randomly from the course and nobody knows which have been selected.

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At the end of the round, the scores on those holes are thrown out. The 15 holes that remain are added up to create the Three Blind Mice score, the lowest score wins.
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Medal Match Play

Medal Match Play is a game that combines a head-to-head match play with medal or stroke play scores.
Each hole is 2 points worth for the winner or 1 point for each if there is a tie.
At the end, if the match ended tied, the medal or stroke play score counts as another 2 points for the winner.

You can play with handicap. The Player with the lowest handicap plays scratch and the other one plays with the difference between his handicap and the lowest one.



Best at Something

Best at Something is a points-based side game.
On each hole points are awarded for any of these accomplishments: Thevr cat mario 3.

  • Fairway hit
  • Green in regulation
  • 1-putt green

Points are also substracted for:

  • 3 putts or more on green
  • Hitting into a hazard
  • Out of bounds

The player who has more points at the end of the round, wins.



Round Robin

Round Robin is a side game for groups of four players. Three 6 hole matches are played 2 vs 2. Players change partners after each 6-hole match so each player partners every other player in the group.

  • On holes 1-6, players 1 and 2 partner against 3 and 4.
  • For holes 7-12, 1 and 3 partner against 2 and 4.
  • On holes 13-18, 1 and 4 partner against 2 and 3.

Each match is two points worth. The goal is to win the three matches.

You can play any side game format suitable for 2 teams of 2 players: Four Ball, Best & Worst, etc.



Better-Aggregate

A combination of Betterball and Aggregate. On each hole a point is awarded for the betterball and one awarded for the combined. Good game for mixed handicap groupings.

You can play with handicap. The Player with the lowest handicap plays scratch and the others play with the difference between his handicap and the lowest one.



6-Points Match

6-Points Match is a game for two teams of two players. Each player plays his or her own ball throughout. On each hole, 6 points are at stake:

  • 1 for the lowest score
  • 1 for the lowest aggregate
  • 1 for the lowest team total putts
  • 1 for a birdie
  • 1 for closest to pin in regulation
  • and 1 sweeper (if you win all 5 other points)

Ties on any option award no points

You can play with handicap. The Player with the lowest handicap plays scratch and the rest play with the difference between their handicap and the lowest one.



Bingo Bango Bongo

A really funny game to play.
Bingo Bango Bongo is a points-based game for two or more players. Each hole is played for three points:

  • Bingo: the first player to get his ball on the green gets a point
  • Bango: the player whose ball is closest to the pin once all balls are on the green gets a point
  • Bongo: and the player who is first to hole outs gets a point

If one player wins all three points on a hole wins double points. The player with higher points at the end of the round wins.
This game gives weaker players a chance to earn points because what matters is being first at something. Strict etiquette must be enforced, the player who is away always plays first.



Criss Cross

Criss Cross is a betting game or even a tournament format that you can play singles or by teams.

The golfer or the team get to compare corresponding scores on the scorecard and choose the lower of two sores, resulting in a 9-hole total score.

Front 9 holes are paired up with the corresponding Back 9 hole: Nº 1 and Nº 10 as a pair, Nº 2 and Nº 11 an so on up to Nº 9 and Nº 18.

Compare the scores on Nº 1 and Nº 10 and take the lower of the two, and so on through Nº9 and Nº 18. Add up the 9 holes selected for the total score.



Russian Stableford

Russian Stableford is a teams game for pairs.

On each hole the stableford scorings are multiplied to get the team scoring.
For example: Player A gets 2 points and player B gets also 2 points, team score is 2 x 2 = 4 points. If a player wipes a hole, the team will get no score as zero times anythng equals zero!

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Mutt &Jeff

Mutt & Jeff is a side game that focus on par-3 holes and par-5 holes only.

The winner is the player that makes the lowest score on the par-3 and par-5 holes.

The name comes from the comic strip Mutt and Jeff, which appeared in newspapaers in the USA from the early 1900s into the 1980s focused on the adventures of two friends: Mutt, big and Jeff, small.

You can play with or without handicap.



Longest Yard

Longest Yard is a side game that uses the hole yardages to determine points awarded for winning a hole.

The player with the lowest score on a hole, win as much points as the distance of that hole.
Holes that are halved do not award points.

Funny side game, as winning a long par 5 gives you 3 or 4 times the points than winning a par 3. And there are around 6.000 points at stake!

You can play it singles or in pairs.



Ghost

Ghost is a game of Fourball Better Ball matchplay, but with 3 real players and one imaginary player called the Ghost.

One player plays with the Ghost who always pars every hole. The Ghost plays off scratch and gives shots to every other player in the group.

The game is usually better when the highest handicap plays with the Ghost.



Lagging

Another game where it doesn’t matter if you are playing well. It’s only important how you get on the green.

In this game, after everyone gets on the green and regardless of the number of strokes, the player closest to the hole gets 3 points if it is a 4 player round (2 when 3 players and 1 when just 2 players), the next player closest to the hole gets 2 points (1 if in a 3 players round), the next player closest to the hole gets 1 point and the player farthest from the hole gets no points.

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The player with more points at the end of the round wins.



Perfecto

Perfecto is a betting game that awards a golfer who hits the fairway, hits the green in regulation and makes par or better on a hole.

The golfer that do all these three things on a hole scores a Perfecto and gets 1 point.

When a golfer makes a Perfecto with a birdie doubles the point.

The player with more points at the end of the round wins.

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Two Women Team

A team game of two players. Player 1 takes the odd holes and player 2 takes the even holes to make the team score.

You can play with or without handicap. If you play with handicap, the two handicaps are added together, then divided by two and deducted from the combined score.

You need to finish all holes!



Aggregate

Side Game where two teams of two players play against each other using aggregate scoring. All four players play their own ball. At the end of each hole, scores of players of each team are added to get the team score (aggregate).

You can play with or without handicap.



Aggregate Match Play

Side Game where two teams of two players play against each other, hole after hole, using aggregate scoring. All four players play their own ball. At the end of the hole,the agregate scores of both players of each team are compared to decide the winner of the hole. The team that wins more holes win the Game.

You can play with or without handicap.



Match Play Out/In/Total

Match Play Out/In/Total is a side game where two players play three Match Plays in a single round: one on holes 1 to 9 (Out), one on holes 10 to 18 (in) and one on the whole round (Total). The Player with the lowest score wins the hole. The Player that wins more holes wins the Match. Who wins more matches wins the game.



Jackpots

The first 3 holes are each worth 1 point, the next 3 holes are each worth 2 points and the next 3 holes are worth 3 points. This pattern is repeated on the next nine holes. The winner of the hole gets the relevant points. If a hole is tied, then the next hole jackpots and continues to do so until there is a win. The subsequent hole then reverts back to its individual amount. The winner is the player with the most points.

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Chairman

The player with the lowest net score on each hole becomes the Chairman on the following hole. The Chairman can win the hole if he/she again has the lowest net score. The winner is the person who wins the most holes. If two players tie then the current Chairman continues for the next hole.



16 Points

16 Points is a game for four players. On each hole each player starts with 4 points. You loose 1 point to anyone that beats you and you get 1 point from anyone you beat.

If a player beats everyone in the group by 2 or more shots each, then this player gets all 16 points.

The player with more points wins the game.

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For each hole a player loses (play is match play), he may take one club in his opponent's bag out of play. The opponent may reclaim his clubs one at a time, in any order he wants, as he loses holes back. Half-handicaps should be used. Players should decide before the match whether they can take away putters. Most choose to give the putter immunity, because it's too much of a handicap not to have one. Accomplished players can work around the absence of other clubs by choking up, hitting fades, and so forth, but it's almost comical not to have a putter. I don't agree, though. You can putt pretty well with a sand wedge or a one- or two-iron. Fuzzy Zoeller once broke his putter in a tantrum, and he was forced to finish his round using a wedge for a putter, since PGA rules prohibit club replacement. And Ben Crenshaw once finished a round by putting with his two-iron. In any event, assuming the putter gets immunity, what are the best clubs to take from your opponent? Though many golfers immediately pick the driver, it's probably the worst club to select. You'd be doing most players a favor by making them tee off with a three-wood or a two-iron. Obviously, a lot depends on your opponent's strengths and weaknesses, as well as the specific challenges of the holes immediately ahead. In general, the sand wedge is the best club to take away. Many good players use it for nearly every shot inside 100 yards. Also, it's tough to recover from greenside bunkers using any club but a sand wedge. On the other hand, if the player carries a lob wedge, taking his sand wedge won't matter much. A variation is not to use 'stroke' handicaps at all but instead have a club handicap from the start. The suggested method is for the higher-handicapped player to remove one club from his opponent's bag for every two strokes in their handicap differential. So if player A has an eight-handicap, and player B has a 14, player B can remove three clubs from player A's bag. The game then progresses in the same manner described above, with clubs coming in and out of play with won and lost holes. Pick Up Sticks may seem a silly game, but I highly recommend it for beginners. Many of the golf greats learned to play with incomplete bags. The game forces you to create shots, such as 'punch fading' a four-iron to hit it as far as a six, or hitting a 'running hook' with a six to send it as far as a four. We all tend to get lazy, carrying specialty clubs for every possible lie (yes, I mean you with the 'Divine Nine'), so Pick Up Sticks is a healthy and fun diversion.